Monday, 5 August 2013

WORKING ON NOTES


RESOURCES
Resources start at an initial value of 50. Just enough to remove a turret.
each turret is 50 in value, 30 awarded back upon cancelling turret. This was achieved by adding 80 upon taking a turret away using a turret spawn since it usually costs 50. It does not work unless you have enough resources to make 1 though which is 50 resources.

TIMER
I was able to implement a timer but it proved to be more than a challenge to get it to work properly. It should have started at an initial value (type number) of 200 and on tick it should have been subtracted from by 1 and then displayed upon the screen. Once it reached 0 the game should have halted with a bigger display of stats and top score for that level, then a continue button displayed for level 2. Each level should have a 200 second time limit with varying difficulty.

ANIMATIONS
Turns out with the tools I am using , animation is becoming even more of a breeze. I now have two options with the base game I have made. 1: Keep the sprites small so they are less work to create and reformat my mapping for the walls (solid obstacles). 2: make everything 50% bigger and draw in more detail to make the animation more detailed but the problem is all the values that make the game work will also have to be tweaked and also some sprites look better with more detail. 50% may not be a huge impact but a 100% increase in size will have a big impact. More leaning to a 50% increase to get the best of both worlds.

BASE GAME DONE
It is with great pleasure that the game's very core operations have been sorted. We are looking at a working tower defence mechanic.
The theme needs to be solidified as well as a way to make the game challenging and also rewarding by implementing score systems etc.
This game will seem a whole lot better once more levels and better looks are implemented with a working score system. The basis of the game is set though and that in many ways I feel is the biggest step.

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